Saturday, August 20, 2005

FreeSpin HandsFree Mp3 player

FreeSpin ::HandsFree Mp3 player
>>watch stores music

>>once music player is selected the jogger can browse through songs /start/ stop by using the control rings which will be worn on the finger.

>>rings broadcast wirelessly (blue tooth)to wrist unit.

>>wrist unit broadcasts to wireless earphones

Existing problems with portable music players for people who are jogging /athletes:


>> belt based or pocket based music players

>>once the playlist is selected users find it difficult to change songs unless they stop running.

>>to stop songs the user has to fumble with the device and take eyes off the road creating potentially hazardous situations.

>>suppose someone is calling out the users cant stop the song playing instantly without fumbling.

>>wired ear phones create anthropometric problems and cause irritation while using.


Belt based music players are difficult to operate.To change songs they require visual control and the users have to stop running. Users have no control over song selection while running.

Salient features of freeSPIN:

>>change songs while running
>>start /stop a song instantly

>>reduce risks of accidents while jogging
>>wireless earphones
>>intuitive,extremely simple interface.
>>two levels of music control
1> wrist unit

2>rings
>>clean design
>>bio-monitor which monitors pulse rate/calories
burnt and blood pressure




Tangible Interface and Form
>>Visual Design: graphic and visual treatment of form elements (the "look" in "look-and-feel")

>>Interface Design: as in traditional HCI: design of interface elements to facilitate user interaction with functionality. Minimise User interaction.
>>Information Design: designing the presentation of information to facilitate understanding . This includes correlation of screen displays and buttons.
>>Interaction Design: development of application flows to facilitate user tasks, defining how the user interacts with the music player .
>>Functional Specifications: "feature set": detailed descriptions of functionality the player must include in order to meet user needs.
>>User Needs: externally derived goals for the watch unit ,identified through user research, ethno/techno/psychographics, etc.
>>Player Objectives: business, creative, or other internally d
erived goals for the music player
>>Task-oriented